E venne il momento delle regole. Il momento di decidere non tanto cosa c'è da do but how to do it and where can it be done and, in a war game, with what is best to do it. Questions that do not have clear answers abysmal ...
How many weapons can be brought into the game? If we look at a Doom or Quake you end up imagining these poor soldiers loaded with 8 / 10 different types of rifles, machine guns, plasma cannon, BFG9000 and sometimes even electric saws and knives (you know who never run out of ammunition to the plasma Cutting the nails to make him good, the Sgrull).
On the other hand games are closer to "reality" or that engage on different sides of the truck as a load of weapons and ammunition to be able to yell "it's time to destruction" are much less permissivi e restringono ad esempio alle quattro armi di Gears of War che non possono nemmeno essere del tipo qualsiasi ma due "grosse" e due "piccole".
Di quante abilità ha bisogno il giocatore medio per sentirsi soddisfatto? Basteranno Combattimento corpo a corpo e Abilità con armi da fuoco o l'aggiunta di chicche come Ultradifesa e Autorigenerazione saranno necessarie? E' corretto pensare che il numero di Punti Ferita possa influire sulla propria Velocità ?
Qual'è il numero di regole massime in un libro interattivo prima che al lettore venga voglia di usare la carta da riciclo del volume per accendersi il caminetto di casa?
Quanti lettori hanno il caminetto?
Tutto questo e di più è ora in campo, mentre inizia la fase III dello sviluppo del libro, da una parte cinque abili e volenterosi correttori sono alle prese con la bozza del regolamento il sottoscritto si getterà nella prima vera partita, per cercare di capire se c'è un minimo di equilibrio nel gioco o si finisce morti appena girato l'angolo...
Tuesday, April 22, 2008
Face Gets Hot And Red After Eating Certain Things
Monday, April 21, 2008
How To Not Be Awkward With Someone You Like
Nooooooo, ce l'ho fatta, fatto il blog ora si parte per destinazione seminario del prof Saggio......
Wednesday, April 9, 2008
How To Get Rid Of Ear Cheese
E ci siamo arrivati... non lo credevo possibile vista la lunga pausa creativa che stavo subendo, ma scrivi qua, correggi la, la prima stesura del libro, almeno regarding the text is completed. Not that there are still weaker party and to correct, but if nothing else, history is written, narrated and now we can proceed with the work.
By now export the size LGC (obviously the book is written with my legendary Paper Game Creator !) In a nice Word file in which to place the tables that will liven up the combat clashes throughout the book and the beginning of the first passed the test to evaluate the difficulty inserting or removing any "bonus" during the game path and run the tuning of the opponents.
done this, that will blend naturally to a further correction of the texts (there are two endings I want to fix because I really do not like them) I will release the horde of beta testers for a thorough reading of the book and game rules before then.
I wonder if I can finish it by 2008 ... and a little voice inside me says do it soon I could find out who the public me ... or post it to me and introduce him to Lucca Comics & Games ... and then the memory of the time and money spent unnecessarily self-publish in newspapers and fanzines back to me and takes my mind of the impetus. So I avoid thinking about it, we take one step at a time and while we write and play, you say?
Tuesday, April 1, 2008
Is Quanapin Good With Alcohol
tab character will be possible to buy skills, divided between passive, that will be used at the discretion of the book, and active, which will be used instead of the player's choice.
infighting
Indicates the physical ability to fight against their opponents. At the beginning is worth 5 points and can be increased through the use of Character Points.
Combat with firearms (ADF)
is the ability to use firearms and get the best results in terms of damage and accuracy. Every 10 points AdF you get a +1 bonus to attack value. At the beginning is worth 5 points and can be increased through the use of Character Points.
REMOVED (see Cure Extreme ): self-healing
This is a much sought after by the combatants, but very difficult to acquire because it requires some heavy biological changes. Its cost is very high, but allows you to heal a number of hit points for each location in which you move. If you have a value of 2 in this skill means that at each change of paragraph, provided that describe "rooms" different, recover 2 hit points. Always remember to mark them! Be careful, however, that this physical ability does not work during the fighting but only when you change the area and that is not innate, but must be gained through the Character Points, as explained later.
Ultradifesa
" Sferra your shot stronger. Do not scare me. "
addition to the devastating attack techniques in the academies of preparation for war also explains the tactics needed to increase its defense capability in combat, using the best exoskeletons but also exploiting the environment in their favor. This ability is not part of the training standard, so you have to decide later if you have been trained or not. For each point in Ultradifesa you can increase your value to a point in the registry of Defense di Battaglia.