Tuesday, April 1, 2008

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Obscura - character's skills - skills passive

tab character will be possible to buy skills, divided between passive, that will be used at the discretion of the book, and active, which will be used instead of the player's choice.


infighting
Indicates the physical ability to fight against their opponents. At the beginning is worth 5 points and can be increased through the use of Character Points.


Combat with firearms (ADF)
is the ability to use firearms and get the best results in terms of damage and accuracy. Every 10 points AdF you get a +1 bonus to attack value. At the beginning is worth 5 points and can be increased through the use of Character Points.


REMOVED (see Cure Extreme ): self-healing
This is a much sought after by the combatants, but very difficult to acquire because it requires some heavy biological changes. Its cost is very high, but allows you to heal a number of hit points for each location in which you move. If you have a value of 2 in this skill means that at each change of paragraph, provided that describe "rooms" different, recover 2 hit points. Always remember to mark them! Be careful, however, that this physical ability does not work during the fighting but only when you change the area and that is not innate, but must be gained through the Character Points, as explained later.


Ultradifesa
" Sferra your shot stronger. Do not scare me. "
addition to the devastating attack techniques in the academies of preparation for war also explains the tactics needed to increase its defense capability in combat, using the best exoskeletons but also exploiting the environment in their favor. This ability is not part of the training standard, so you have to decide later if you have been trained or not. For each point in Ultradifesa you can increase your value to a point in the registry of Defense di Battaglia.

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