Tuesday, July 22, 2008

Blueprints For Dune Buggy Cage

Start test!


This is not me, but you get the idea

Last night I fixed the 434 nd paragraph on 435 ... reached the threshold of the end I was left one, creating a key-text ... but by then the neurons were burned, the synapses terminated and the creative capacity was smoking a cigarette on the terrace, nodding in my direction as if to say "see you tomorrow."

So I sent, but the visions in his sleep of that text as sacrilegious marched in a procession of hearses and hooded statues would not let me sleep at dawn this morning so I grabbed the parchment closer and I penned the words that open the threshold.

Looking at the monitor flashing satisfied, I exported the entire book in Microsoft Word by LGC, to use his lexical bell'analizzatore grammarian, I made a few dozen corrections to the text, and then, in fact, practically, in hindsight. ...
is FINISHED !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!

for gloating satisfaction that permeates every cell, I can only export to Word and print the correct version. Then I read the latest amendments to the rules that I've been suggested and also the place to finish tomorrow and put it all together.
Friday to Sundays are in the mountains, as far removed as assimilation is sull'Avamposto range of Venkman and Monday there will be a PDF ready to start the first wave of tests, which I believe will be followed by two more to avoid "re-reading "a text that is correct.

also need to consider the graphic, which should begin to sprout already, and the book trailer which I will deal with lost time.

So there is work to do but in the meantime ... the book is FINITOOOOOO !!!!!

Thursday, July 17, 2008

Neuromusculoskeletal Disorder

Descriptions in Books Game to map

That is the problem of independent descriptions.

debate, together with my beta testers book to which I spent a few paragraphs is a point that came out was very difficult to overcome and I hope to have done better.

The main problem in a book in game map is, in my opinion, that every point in the book to be described independently from the point where you get it, otherwise description should be different depending on whether you arrive from the north, East and so on.
We are accustomed to see and describe things correctly, in the movement, from the point of view of the path that led us there, but here you can not do.

Now I'm re-reading and correcting everything I was also suggested to adopt a more rigid structure where possible in the construction dei vari paragrafi:

1. descrizione del posto con dettagli
2. descrizione delle possibili scelte
3. scelte con rimandi

Quindi questo:

Ti trovi in un breve tratto di corridoio che congiunge il bivio a nord con una svolta qualche metro più a sud. Le pareti di questa sezione sono incrinate in più punti e crepe lunghe quasi quanto tutto il muro si diramano dall'alto verso il basso.
Inoltre avverti ancora quella sorda vibrazione presente in altri punti dell'Avamposto, che sale dal pavimento lungo le tue gambe, un ronzio continuo e disturbante, inframezzato da pulsazioni leggermente più accentuate.
Ti dirigi verso il bivio a nord, al <133> oppure scegli lo snodo che più disappears to the south east, the <195>?


becomes this:

The walls of this section are cracked in several places and almost as long cracks spread all over the wall from top to bottom.
also warned that dull vibration still present in other parts of the outpost, which rises from the floor along your legs, a steady hum and disturbing pulses interspersed by slightly more pronounced.
Now you're on a short stretch of corridor that connects the north with a fork to turn a few yards further south.
you walk to the junction to the north, or choose to <133> the joint that disappears to the south east, the <195>?


Opinions?

Sunday, July 13, 2008

How Much Will It Cost To Kill Myself

After the first game!

E 'curious play against himself, brings to mind scenes of games of chess where you move around a chessboard, alternating between whites and blacks. Good and bad. A sea of \u200b\u200bmilitary force known as spatial CHAOS and mutations that inhabit the depths of inhumane ' Outpost Gamma . Write
week after a game and engage in the effort that you would like to propose to the other, first as a Game Master acting separately and then as just a player, it is not a trivial matter.

Saturday intense gaming session allowed me to get battered but alive at the end of the book game, with about 318 out of 431 points played (in realtà ho già giocato paragrafi di scelte alternative a quelle principali, in modo da avvantaggiarmi con la correzione dei testi).

Il risultato è stata una notevole soddisfazione, i combattimenti si sono rivelati più equilibrati del previsto e ci sono solo alcune modifiche da fare, nella disposizione di certi bonus.

Finite le fasi 4/5 ora tocca ai paragrafi non inclusi nella prima tornata di correzioni, quindi una rilettura complessiva del libro e l'integrazione di quanto credo sia necessario per completarlo e migliorarne la giocabilità. Ammetto che sono solleticato dall'idea di aggiungere un ulteriore sezione ai sotterranei, niente di eccessivo, ma che potrebbe servire per raggiungere un certo risultato, but I think that, eventually, I'll do after you got the impression at least one of beta testers.

Tuesday, July 8, 2008

Top Rated Drugstore Eye Creams

an escape ability in

E 'morning and the devastation makes me compare the corridors of the house to those outpost ...
Last night I passed half of the book, and now there are about 57% of the correction. I ended up in the main laboratory, the room alone has about 70 points of the game, and considering all the possibilities of movement, attack, defense, even before you get to actual combat. In

fight and flee I realized that there was no ability for purchase (in Character Points) which facilitates the escape (the +1 to the roll of Munchkin anyway ...) ed ho aggiunto, per ora in prova, una nuova abilità, che potesse servire a facilitare i tentativi di fuga.

Via di fuga
È un’abilità utile nei tentativi di fuga. Colpisci il tuo avversario caricandolo con tutta la forza che hai e stordendolo abbastanza da facilitare il tuo allontanamento dal combattimento. Per ogni punto in questa abilità, fino ad un massimo di 3, ottieni un bonus di +1 al tuo Tiro per Fuggire .
E' utilizzabile solamente contro un singolo avversario (se devi fuggire da più nemici puoi usarla per semplificare la fuga da uno di essi, ma per gli altri il TpF non avrà alcun modificatore).
Es. ormai stremato cerchi di scivolare between the limbs of a grayish insectoid armor, your current speed is 6, his eighth, and the TPF is 6. Since you have 2 points in escape towards the goal you have to pull 8 (6 +2) or less with 2d6.



Block Calls Time Warner Digital Phone

Statistics

forum on development of Obscura Genesis, on the site Librogame's Land, we had an interesting discussion on the values \u200b\u200bof skill Extreme care and how the situation varied from basic (with 0 points EC) to enhanced (with 3 points in EC).
My first analysis ( this ) failed on a fundamental point: I had not considered the fact that the probabilities of possible values in un tiro di 2 dadi a 6 facce (2d6) non sono le stesse dei valori (equiprobabili) in un tiro di 1d12, o la selezione "ad occhi chiusi" dalla classica Tabella del Destino (come quella usata dal celebre Lupo Solitario di Joe Dever ) con valori distribuiti in modo omogeneo.

In Cure Estreme (abilità descritta qui ) i valori del dado hanno queste conseguenze sul personaggio del libro game:

12 : un’operazione perfetta! Recuperi 10 punti ferita
10-11 : recuperi 7 punti ferita
9-7 : recuperi 4 punti ferita
6 : la cura non funziona
3-5 : l’operazione fallisce! Perdi 4 punti ferita
2 : hai un fallimento critico, perdi 8 punti ferita



E per sapere qual'è la probabilità di ottenere ciascuno di quei risultati bisogna considerare le possibili uscite nel tiro di 2d6:

2 - 1+1
3 - 1+2 2+1
4 - 1+3 2+2 3+1
5 - 1+4 2+3 3+2 4+1
6 - 1+5 2+4 3+3 4+2 5+1
7 - 1+6 2+5 4+3 3+4 5+2 6+1
8 - 2+6 3+5 4+4 5+3 6+2
9 - 3+6 4+5 5+4 6+3
10 - 4+6 5+5 6+4
11 - 6+5 5+6
12 - 6+6

I tiri possibili, considerando valido l'ordine (quindi 3+5 diverso da 5+3) sono 36 e le probabilità di uscita dei singoli tiri sono:

2 - 1/36 (2.77%)
3 - 2 / 36 (5.55%)
4 - 3 / 36 (8.33%)
5 to 4 / 36 (11.11%)
6 to 5 / 36 (13.88%)
7 - 6 / 36 (16.66%)
8 to 5 / 36 (13.88%)
9 to 4 / 36 (11.11%)
10 to 3 / 36 (8.33%)
11 to 2 / 36 (5.55%)
12 - 1 / 36 (2.77%)

So with 2d6 and sets of Extreme Care:

12 - 1 / 36
10-11 - 5 / 36
07/09 - 15/36
6 - 5 / 36
3-5 - 9 / 36
2 - 1 / 36

and 2d6 +3, whereas for example a value between 3 and 5 can only have two (2 +3 = 5, the only value in range) and therefore likely to have a value between 3 and 5 is the probability di fare 2! Quindi ho messo tra parentesi gli intervalli reali di riferimento.

12 (9-12) - 10/36
10-11 (7-8) - 11/36
7-9 (4-6) - 12/36
6 (3) - 2/36
3-5 (2) - 1/36
2 () - 0

Il grafico delle probabilità corrette di uso dell'abilità è il seguente:



Vi chiederete, a cosa serve tutto questo? Non lo so... ma trovo affascinante la matematica dei giochi, anche quando è elementare come in questo caso.

Monday, July 7, 2008

Biology Diffusion And Osmosis Lab Report

card game, version 3

Scheda di gioco Scheda di gioco

Dopo la sessione di gioco di domenica ho ulteriormente modificato la scheda di gioco per renderla più compact and usable. The graphics is obviously not the final one, which will see the help of some professional illustrators, but it does give an idea of \u200b\u200bwhat will be shown on the card.

The four original facades have been reduced to two, the first we have all the figures of the character and the inventory in the second table of status codes in the book game (needed to make a playable game book "on map) and a list of notes used by the player to keep track of clues, numerical codes, puzzles and more.

How 2 Hack A Sidekick O8

Obscura Genesis - The First Boss

Yesterday I worked a lot 'about the book and I passed 40% of the paragraphs, but what I took away more time were two are fighting. I finally tried some of the "boss" who will be present in the book game. In fact the first was not one of those strutturatissimi but had his difficulties in having to take down three opponents at once and I had to try and try to find the right setting, as these bad I planer. Place a couple of things however it took me several tries to figure out how to get them out, a sign that the combat was still feasible in those conditions.

The second hand was just fighting against one of the "giant monsters and horribly potent," which both have a structure in which the player can attack the opponent. In this case the player has four different types of attacks, which refer to particular opponent you are facing, and then beyond the character's skills base. The monster has several choices of attack and turn by turn is going to roll a dice and depending on the result you have a different attack. In addition, several shots (taken with success) the player can have various effects that inhibit those of the opponent and all this happens with a maximum number of rounds of play, who spent the battle is over ... crowded. This comparison
I tried it three times, trying different strategies and I have not had to change nothing but add, for the sake of spectacle, a possible use of Hero Points of player. Although at first I thought it was impossible to survive and that I should recalibrate the abilities of the creature, I saw with joy (sadica. ..) using the whole arsenal that was available it was possible to arrive, battered but alive, to victory.

Massacred very carefully now about half of the opponents, before taking the road to the final confrontation, I expect the station pick-up-Yourself strengthen the arms and where I want us to test some of the possible "results" in the aim to maintain balance.

The only structural change, and a small change in the design of the card player, because I'll have to do all'ingombro than 10 units are really troppo poche, tra armi e oggetti vari.

Thursday, July 3, 2008

Meble Wersalki Najtaniej

Obscura Genesis - Game Card, Version 2 Genesis

Ecco la nuova scheda del personaggio, aggiornata alle regole nuove, con le abilità attive e passive e gli indicatori per utilizzarle. E' stata tolta inoltre la foto del pg, che era tratta dalle schede di Tannhauser in precedenza, quanto prima l'illustratore del libro game me ne procurerà una originale.