a month since I update my blog on the project, might suggest that we have not done anything. Wrong! In fact it was a very intense months with regard to the editorial contacts, I dusted off all the possible knowledge and I learned a lot with the help of authors of books and games.
naively thought that to publish a book just put in a box and an envelope-bound hopefuls wait, instead I was confronted with terms such as synopsis, art curriculum, character cards, and more.
For now things are going well, up 10 names to contact, 7 contacts, four have proved to be affected, not 1 and 2 are still in limbo.
Regarding the status of the book is little to add, my job as far as I could have done, now also are against the Italian post office and I'm waiting for a week the results of a beta tester, which applied the thinking of switching to "scramble" paragraphs, insert illustrations and read it one last time before declaring it "finished" and send it around.
In the "illustrative" There were novelties with the return of his work Christian Without that if all goes well (and touch the touchable) be able to sign some tables to be included in the book in advance.
wait and wait ... wait and wait ...
Tuesday, September 23, 2008
Rustic Wedding Themes
Sunday, August 24, 2008
'top Ratedblu-ray Player For Upconvert '
At the suggestion of the testers and the complexity some descriptions I decided to put the mini map in the book, where they should be required. I basically dismantled the main map in 24 small maps like the ones you see below:
For the rest, while I continue the tests rest on the terrace ... um ... I wanted to say that I'm developing the plot, which includes Genesis Obscura, in anticipation of the next book and RPG games.
Sunday, August 10, 2008
Smithfield Barbecue Calories
Last week ended the first round of tests, which showed some small bugs in the book and has pushed to improve the rules, as well as to add clarity and structure of small variations in skill.
E 'was increased by the presence of some components that help in the fighting game ( medikit , Mentalkit , Serum enhancement ) and introduced some improvements generally in favor of the player (such as Critical Hits). On balance it appears to be the main problem with fighting too hard, especially if you choose the "wrong turn".
Yesterday I prepared the second version of the book complete with 440 points today to distribute various testers. Holidays aside, I hope to finish the second round by the beginning of September, then we will see what will be left to settle and possibly alert the testers that stayed back in action at that time.
Tuesday, July 22, 2008
Blueprints For Dune Buggy Cage
Last night I fixed the 434 nd paragraph on 435 ... reached the threshold of the end I was left one, creating a key-text ... but by then the neurons were burned, the synapses terminated and the creative capacity was smoking a cigarette on the terrace, nodding in my direction as if to say "see you tomorrow."
So I sent, but the visions in his sleep of that text as sacrilegious marched in a procession of hearses and hooded statues would not let me sleep at dawn this morning so I grabbed the parchment closer and I penned the words that open the threshold.
Looking at the monitor flashing satisfied, I exported the entire book in Microsoft Word by LGC, to use his lexical bell'analizzatore grammarian, I made a few dozen corrections to the text, and then, in fact, practically, in hindsight. ...
is FINISHED !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!
for gloating satisfaction that permeates every cell, I can only export to Word and print the correct version. Then I read the latest amendments to the rules that I've been suggested and also the place to finish tomorrow and put it all together.
Friday to Sundays are in the mountains, as far removed as assimilation is sull'Avamposto range of Venkman and Monday there will be a PDF ready to start the first wave of tests, which I believe will be followed by two more to avoid "re-reading "a text that is correct.
also need to consider the graphic, which should begin to sprout already, and the book trailer which I will deal with lost time.
So there is work to do but in the meantime ... the book is FINITOOOOOO !!!!!
Thursday, July 17, 2008
Neuromusculoskeletal Disorder
That is the problem of independent descriptions.
debate, together with my beta testers book to which I spent a few paragraphs is a point that came out was very difficult to overcome and I hope to have done better.
The main problem in a book in game map is, in my opinion, that every point in the book to be described independently from the point where you get it, otherwise description should be different depending on whether you arrive from the north, East and so on.
We are accustomed to see and describe things correctly, in the movement, from the point of view of the path that led us there, but here you can not do.
Now I'm re-reading and correcting everything I was also suggested to adopt a more rigid structure where possible in the construction dei vari paragrafi:
1. descrizione del posto con dettagli
2. descrizione delle possibili scelte
3. scelte con rimandi
Quindi questo:
Ti trovi in un breve tratto di corridoio che congiunge il bivio a nord con una svolta qualche metro più a sud. Le pareti di questa sezione sono incrinate in più punti e crepe lunghe quasi quanto tutto il muro si diramano dall'alto verso il basso.
Inoltre avverti ancora quella sorda vibrazione presente in altri punti dell'Avamposto, che sale dal pavimento lungo le tue gambe, un ronzio continuo e disturbante, inframezzato da pulsazioni leggermente più accentuate.
Ti dirigi verso il bivio a nord, al <133> oppure scegli lo snodo che più disappears to the south east, the <195>?
becomes this:
The walls of this section are cracked in several places and almost as long cracks spread all over the wall from top to bottom.
also warned that dull vibration still present in other parts of the outpost, which rises from the floor along your legs, a steady hum and disturbing pulses interspersed by slightly more pronounced.
Now you're on a short stretch of corridor that connects the north with a fork to turn a few yards further south.
you walk to the junction to the north, or choose to <133> the joint that disappears to the south east, the <195>?
Opinions?
Sunday, July 13, 2008
How Much Will It Cost To Kill Myself
E 'curious play against himself, brings to mind scenes of games of chess where you move around a chessboard, alternating between whites and blacks. Good and bad. A sea of \u200b\u200bmilitary force known as spatial CHAOS and mutations that inhabit the depths of inhumane ' Outpost Gamma . Write
week after a game and engage in the effort that you would like to propose to the other, first as a Game Master acting separately and then as just a player, it is not a trivial matter.
Saturday intense gaming session allowed me to get battered but alive at the end of the book game, with about 318 out of 431 points played (in realtà ho già giocato paragrafi di scelte alternative a quelle principali, in modo da avvantaggiarmi con la correzione dei testi).
Il risultato è stata una notevole soddisfazione, i combattimenti si sono rivelati più equilibrati del previsto e ci sono solo alcune modifiche da fare, nella disposizione di certi bonus.
Finite le fasi 4/5 ora tocca ai paragrafi non inclusi nella prima tornata di correzioni, quindi una rilettura complessiva del libro e l'integrazione di quanto credo sia necessario per completarlo e migliorarne la giocabilità. Ammetto che sono solleticato dall'idea di aggiungere un ulteriore sezione ai sotterranei, niente di eccessivo, ma che potrebbe servire per raggiungere un certo risultato, but I think that, eventually, I'll do after you got the impression at least one of beta testers.
Tuesday, July 8, 2008
Top Rated Drugstore Eye Creams
E 'morning and the devastation makes me compare the corridors of the house to those outpost ...
Last night I passed half of the book, and now there are about 57% of the correction. I ended up in the main laboratory, the room alone has about 70 points of the game, and considering all the possibilities of movement, attack, defense, even before you get to actual combat. In
fight and flee I realized that there was no ability for purchase (in Character Points) which facilitates the escape (the +1 to the roll of Munchkin anyway ...) ed ho aggiunto, per ora in prova, una nuova abilità, che potesse servire a facilitare i tentativi di fuga.
Via di fuga
È un’abilità utile nei tentativi di fuga. Colpisci il tuo avversario caricandolo con tutta la forza che hai e stordendolo abbastanza da facilitare il tuo allontanamento dal combattimento. Per ogni punto in questa abilità, fino ad un massimo di 3, ottieni un bonus di +1 al tuo Tiro per Fuggire .
E' utilizzabile solamente contro un singolo avversario (se devi fuggire da più nemici puoi usarla per semplificare la fuga da uno di essi, ma per gli altri il TpF non avrà alcun modificatore).
Es. ormai stremato cerchi di scivolare between the limbs of a grayish insectoid armor, your current speed is 6, his eighth, and the TPF is 6. Since you have 2 points in escape towards the goal you have to pull 8 (6 +2) or less with 2d6.
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forum on development of Obscura Genesis, on the site Librogame's Land, we had an interesting discussion on the values \u200b\u200bof skill Extreme care and how the situation varied from basic (with 0 points EC) to enhanced (with 3 points in EC).
My first analysis ( this ) failed on a fundamental point: I had not considered the fact that the probabilities of possible values in un tiro di 2 dadi a 6 facce (2d6) non sono le stesse dei valori (equiprobabili) in un tiro di 1d12, o la selezione "ad occhi chiusi" dalla classica Tabella del Destino (come quella usata dal celebre Lupo Solitario di Joe Dever ) con valori distribuiti in modo omogeneo.
In Cure Estreme (abilità descritta qui ) i valori del dado hanno queste conseguenze sul personaggio del libro game:
12 : un’operazione perfetta! Recuperi 10 punti ferita
10-11 : recuperi 7 punti ferita
9-7 : recuperi 4 punti ferita
6 : la cura non funziona
3-5 : l’operazione fallisce! Perdi 4 punti ferita
2 : hai un fallimento critico, perdi 8 punti ferita
E per sapere qual'è la probabilità di ottenere ciascuno di quei risultati bisogna considerare le possibili uscite nel tiro di 2d6:
2 - 1+1
3 - 1+2 2+1
4 - 1+3 2+2 3+1
5 - 1+4 2+3 3+2 4+1
6 - 1+5 2+4 3+3 4+2 5+1
7 - 1+6 2+5 4+3 3+4 5+2 6+1
8 - 2+6 3+5 4+4 5+3 6+2
9 - 3+6 4+5 5+4 6+3
10 - 4+6 5+5 6+4
11 - 6+5 5+6
12 - 6+6
I tiri possibili, considerando valido l'ordine (quindi 3+5 diverso da 5+3) sono 36 e le probabilità di uscita dei singoli tiri sono:
3 - 2 / 36 (5.55%)
4 - 3 / 36 (8.33%)
5 to 4 / 36 (11.11%)
6 to 5 / 36 (13.88%)
7 - 6 / 36 (16.66%)
8 to 5 / 36 (13.88%)
9 to 4 / 36 (11.11%)
10 to 3 / 36 (8.33%)
11 to 2 / 36 (5.55%)
12 - 1 / 36 (2.77%)
So with 2d6 and sets of Extreme Care:
12 - 1 / 36
10-11 - 5 / 36
07/09 - 15/36
6 - 5 / 36
3-5 - 9 / 36
2 - 1 / 36
and 2d6 +3, whereas for example a value between 3 and 5 can only have two (2 +3 = 5, the only value in range) and therefore likely to have a value between 3 and 5 is the probability di fare 2! Quindi ho messo tra parentesi gli intervalli reali di riferimento.
12 (9-12) - 10/36
10-11 (7-8) - 11/36
7-9 (4-6) - 12/36
6 (3) - 2/36
3-5 (2) - 1/36
2 () - 0
Il grafico delle probabilità corrette di uso dell'abilità è il seguente:
Vi chiederete, a cosa serve tutto questo? Non lo so... ma trovo affascinante la matematica dei giochi, anche quando è elementare come in questo caso.
Monday, July 7, 2008
Biology Diffusion And Osmosis Lab Report
Dopo la sessione di gioco di domenica ho ulteriormente modificato la scheda di gioco per renderla più compact and usable. The graphics is obviously not the final one, which will see the help of some professional illustrators, but it does give an idea of \u200b\u200bwhat will be shown on the card.
The four original facades have been reduced to two, the first we have all the figures of the character and the inventory in the second table of status codes in the book game (needed to make a playable game book "on map) and a list of notes used by the player to keep track of clues, numerical codes, puzzles and more.
How 2 Hack A Sidekick O8
Yesterday I worked a lot 'about the book and I passed 40% of the paragraphs, but what I took away more time were two are fighting. I finally tried some of the "boss" who will be present in the book game. In fact the first was not one of those strutturatissimi but had his difficulties in having to take down three opponents at once and I had to try and try to find the right setting, as these bad I planer. Place a couple of things however it took me several tries to figure out how to get them out, a sign that the combat was still feasible in those conditions.
The second hand was just fighting against one of the "giant monsters and horribly potent," which both have a structure in which the player can attack the opponent. In this case the player has four different types of attacks, which refer to particular opponent you are facing, and then beyond the character's skills base. The monster has several choices of attack and turn by turn is going to roll a dice and depending on the result you have a different attack. In addition, several shots (taken with success) the player can have various effects that inhibit those of the opponent and all this happens with a maximum number of rounds of play, who spent the battle is over ... crowded. This comparison
I tried it three times, trying different strategies and I have not had to change nothing but add, for the sake of spectacle, a possible use of Hero Points of player. Although at first I thought it was impossible to survive and that I should recalibrate the abilities of the creature, I saw with joy (sadica. ..) using the whole arsenal that was available it was possible to arrive, battered but alive, to victory.
Massacred very carefully now about half of the opponents, before taking the road to the final confrontation, I expect the station pick-up-Yourself strengthen the arms and where I want us to test some of the possible "results" in the aim to maintain balance.
The only structural change, and a small change in the design of the card player, because I'll have to do all'ingombro than 10 units are really troppo poche, tra armi e oggetti vari.
Thursday, July 3, 2008
Meble Wersalki Najtaniej
Ecco la nuova scheda del personaggio, aggiornata alle regole nuove, con le abilità attive e passive e gli indicatori per utilizzarle. E' stata tolta inoltre la foto del pg, che era tratta dalle schede di Tannhauser in precedenza, quanto prima l'illustratore del libro game me ne procurerà una originale.
Friday, June 27, 2008
Hack Wireless Gaming Receiver
Tuesday, June 24, 2008
Socks For Extreme Cold Weather
I reached 41 points last night quota of 430, approximately 10% of the book , corrected and played. The difficulties are more numerous than expected, first of all the space required by rule, framework of the book, the character registers, the book itself, dice, pens, markers, drinks, ... I finally opted for the terrace from seven in the evening is quite enjoyable, compared to the apartment where Satan himself has complained about the excessive heat.
E 'was added a new skill, to overcome all'eventuale mancanza dei triti medikit (che comunque saranno presenti ma in bassissima quantità):
Cure Estreme
Nel gioco sei dotato di un kit di sopravvivenza formato da alcuni strumenti laser e sostanze rigenerative, che ti permettono di curarti in caso di bisogno. Purtroppo non sempre eseguire certe operazioni ha esito positivo, soprattutto se mentre insegnavano i principi della cauterizzazione di ferite da arma da fuoco tu eri intento ad osservare il lato B di quella affascinante amazzone che combatteva nel terzo plotone. Quindi di base hai 0 punti in questa abilità e potrai incrementarli acquistandoli come indicato nella tabella più avanti (fino ad un massimo di 3 punti).
Quando si tratterà to use this skill you roll two six-sided dice (2d6) and add value to your Extreme care to determine the outcome of the operation.
12: perfect transaction! Recoveries 10 hit points
10-11: 7 hit points recoveries
9-7: 4 hit points recoveries
6: 3-5
care does not work: The operation fails! You lose 4 hit points
2: you have a critical failure, you lose 8 hitpoints
Side note: playing with something you wrote is a wonderful experience that I had never tried. It 's been quite a while' since I finished the book and find myself playing it almost like I was a stranger, but bear in mind the various areas.
How Do I Tie A Double D Ring Belt
The advent of information technology in architecture has gradually replaced the idea of \u200b\u200bmodel as a means of testing hypotheses with a deductive approach in which computer modeling plays an active role in the genesis of the project, since it is the 'process 'becomes the focus of research progettuale.In particular, the ability of computer models to collect and process quickly a large amount of data allows for very efficient simulations of the behavior and appearance of the building will once costruito.Questo type modeling offers, in fact, the possibility of objective data in the design process, come trasformazioni geometriche su base matematica, calcoli strutturali, requisiti illuminotecnici, in modo che essi influiscano direttamente sul risultato finale.Il modello informatico possiede due peculiarità riferibili alla capacità di reagire alle informazioni fornite dal progettista (input): la possibilità di autorigenerazione del modello in base alle variazioni dell’input e, in alcuni casi, la capacità di autorganizzazione e autoaccrescimento (autopoiesis).Seguendo i principi di ‘azione-reazione’, nonché di ‘retroazione’, il processo progettuale si autoalimenta in una continua circolarità, della cui evoluzione la sintesi progettuale rappresenta solo un’istantanea, un fermo-immagine.La relative simplicity of use in some modeling software must not, however, to imply a shift from the role of the architect active figure in the design process simple selection of cheeses produced by the computer. This vision, in fact, lead to a total approval of results and consequent low efficiency of the modeling tool, which would become useless if we will simply explore the formal possibilities generated so autonomo.È necessary, therefore, that the project as an individual act therefore subjective, intervene to ensure the necessary independence of thought of the author, as part of initiation or destabilization of the mathematical process for nature oggettivante.Sebbene every act of design of living continues interrelationship between objectivity and subjectivity of the process data, one wonders how and in what way the computer model is raised in these two polarità.La Our research investigates, through examples that follow, two possible approaches: the first identifies the computer model as a tool of objectification of subjective assumptions and the second, conversely, analyzes it as a research tool from subjective data oggettivi.La difference between the two approaches depends critically on how which are parameterized design data and the choice of data and priorities are assigned to them in relation the ultimate goal that the designer intends.
Carlo Gamboni
Marco Marrocchi
Wednesday, June 11, 2008
Air Boats Blue Prints
We see now that I have provided active skills.
Berserk
" You had your chances to kill me. Now I'll regret not succeeded. "
For every blow (physical or psychological) suffered in combat increases by one the value of your attack, but decreased by a score of your defense up to a maximum of 3 points (so the first round after being hit you + on attachment of a bonus and a -1 on the defense, until the next attack on that allows you to go to + 2 and -2 and the third shot now have an attack bonus of +3 and -3 in the defense until the end of the fight). Una volta sconfitto il tuo avversario il bonus in attacco e quello in difesa si azzerano.
Attenzione! Effettuare azioni come curarsi, cambiare arma, assumere sieri di potenziamento, azzera il bonus e devi ricominciare il conteggio da capo.
Colpo Mortale
Colpisci e ti sposti, colpisci e ti sposti, ad ogni colpo riesci ad avvicinarti e raggiungere una posizione migliore, a quel punto ti lanci in una sventagliata di colpi precisi e letali, dopo di che di getti a terra e ritorni in posizione.
Per utilizzarla devi mettere a segno tre attacchi contro il tuo avversario, ad ogni colpo metti un segnalino (segnati un simbolo, un contatore, un fagiolo,…) sulla scheda per indicare that you are "uploading". Once launched on the third shot (and then the third symbol, three-meter, third bean), vent your anger in the next round with a terrible attack that inflicts double the damage of the weapon you're using standard (and delete all tokens used by the card).
Warning! Perform actions such as caring, change weapon, take sera enhanced zero shots required the use of skill and you have to start counting again.
This ability can be used only once in every fight.
Counter
" Can I take a hit, even two, but not enough to survive launch third, man. "
For every blow (physical or psychological) suffered in combat in increments of one meter of skill (also used here a symbol or a token to take account of the value). After the third shot immediately address all your anger in a shot that knows no barriers, no need to make any attack roll and inflict the damage of your standard weapon 1d6 bonus (and deletes all the markers used by the card).
Warning! Perform actions such as caring, change weapon, take sera enhanced zero shots required the use of skill and you have to start counting again.
This ability can be used multiple times in every fight.
Tuesday, June 10, 2008
Nc Restrictive Drivers License Templates
after which only the worms were to dominate the smoking ruins.
- from Advent Dark Chronicles Vol 2
Water drips from the pipes around you. The condensed steam intensifies the reflections of this little light, in total silence of the place. The weapon you hold in your hands is loaded and running, but the absence of any reference point in the maze of corridors and too humid same you can expect to also affect your safety. Draw a puff of smoke from the healthy tuo sigaro smozzato e la brace ravvivata illumina per qualche secondo il tuo volto devastato dalle ciccatrici, mentre cerchi di tornare indietro con la mente, all'inizio di questa storia.
L'ultima cosa che ricordi è che la semplice missione di ricognizione sull'Avamposto Gamma, alla ricerca di prove sulla scomparsa del dottor Wenkman si era conclusa con la cattura del ribelle Ky'rith. Il capo di una delle maggiori fazioni mutanti della Terra aveva assassinato lo scienziato ed era riuscito a fuggire con alcuni complici, portando con se l'impianto cerebrale di Wenkman, contenente tutte le informazioni sui suoi progetti, compresi i piani per un nuovo tipo di Assimilatore e su qualcosa di cui hai solo sentito vaghi accenni, un sistema noto col nome in codice di Genesis Of Dharma.
Ed eccoci quindi pronti ad entrare in azione, dopo tanto addestramento una missione per la quale vale la pena vivere, un nemico oscuro ed inquietante, un obbiettivo finale per il quale varrà la pena morire.
Concluso il regolamento di Obscura Genesi è l'ora di iniziare a giocarci e cercare di portare il livello di difficoltà ad un valore che soddisfi la maggior parte dei giocatori, senza renderlo impossibile ma nemmeno troppo semplice.
Ci riuscirò? Solo gli Dei Esterni lo sanno...
Monday, June 2, 2008
How To Clean Rubber Gaskets On Shower Door
In questo modo alle entità (i volumi e le superfici delle forme del progetto) vengono conferite proprietà vettoriali prima di essere introdotte all’interno di uno spazio differenziato da gradienti di forze. Invece di uno spazio di progetto neutrale e astratto, il contesto di progetto diventa uno spazio astratto attivo che dirige la forma all’interno di una corrente di forze che possono essere registrate come informazioni nella conformazione (shape) della forma. [….] L’architettura può essere modellata come un elemento attivo immerso nei flussi dinamici. [2] È rivoluzione! In this way the software contribute to the creation of complex shapes, deformation, fluid, interconnected and dynamic where the idea of \u200b\u200bsoil as a base platform is abandoned, to become integrated with the new geometries tended to define forms articulate and versatile. The transformation process, thus the geometrical point of view is closely related to the adoption of curves and surfaces based on parametric algorithms. This system allows the possibility of geometric distortion, stretch, stretch and compress an object, so it is easier to move from simple forms / primitive to complex forms. The object acquires Quality Plastics also ensuring aesthetic connotation. In particolare alla modellazione solida e alla geometria delle NURBS è affidato il compito di descrivere la genesi delle superfici che plasmano le nuove architetture del paesaggio.
[1] Flatlandia è il romanzo scritto da Abbott nel fine ottocento, dove viene descritto un ipotetico mondo bidimensionale, popolato da esseri bidimensionali tra i quali il quadrato, che descrive in prima persona le caratteristiche del mondo bidimensionale. Il quadrato viene rapito dalla sfera che gli rivela l’esistenza di altri mondi, dalla quello a tre dimensione a quello ad una dimensione (Lineland) fino a quello adimensionale (Pointland). La metafora del racconto serve all’autore per descrivere il concetto dimension by identifying it in the facts that characterize a given object in space and / or a certain moment in time.
[2] See : Greg Lynn, Animate Form, Princeton Architectural Press, New York, 1999, p.11, in, Matteo Zambelli, Landform Architecture, Edilstampa, Rome, 2006
Do Monster Energy Send Posters
In this scenario of indeterminacy as a backdrop to the real, necessarily looking for a stable system, able to regulate itself in spite of possible variations. La stabilità nella sua accezione dinamica è una caratteristica dei sistemi complessi e questa capacità di trasformare le variazioni di prestazioni del sistema stesso in nuove differenze significative, soprattutto in una continua sintesi delle stesse, contribuisce a disegnare la struttura della realtà come una trama complessa, costituita da repentini scambi e connessioni multiple. Un sistema si definisce allora “dinamicamente stabile, o autoreferenziale, quando è in condizione di operare come una macchina che continuamente rigenera l’organizzazione dei suoi componenti e il sistema di produzione dei suoi significati, e lo fa in un turnover senza fine e in presenza di continue perturbazioni” [1] . Di fronte alle new conditions, even distant disciplines, seek cross-connections between them, in order to interact with the search for new cohesion and common strategies.
The architecture is not indifferent to the emerging complexity of thought and they trace the features in the creative process of the architect. As anticipated Venturi, in '66, saying "I am referring to an architecture based on complex and contradictory richness and ambiguity of modern experience" [2] , intended to support the coexistence of hybrid elements with those of pure and certainty with uncertainty by raising the new dignity of the notion of complexity.
So the variety and functional form, the search for solutions of different expressive emulsion interactions and innovations become the defining elements of the new horizons (complex) architecture. The technological revolution
/ computer is the means by which the complex thinking occurs and the spread of digital devices has made it possible to open new windows onto which the processes of formalization of architectural forms and space.
terms like complexity, interconnections, hybrid and multi task are the key concepts to understand the origins of the new architectural language developed by computer tools. The instruments themselves have changed, insieme all’evoluzione delle tecniche informatiche di rappresentazione e di modellazione tridimensionale sia l’ambito esecutivo sia quello teorico del progetto d’architettura.
Il rapporto tra tecniche di rappresentazione ed oggetti rappresentati determina, in qualche modo, l’esito della progettazione. Questo significa che il modello oltre a costituire un mezzo di lavoro è anche un congegno cognitivo. Senza entrare in merito a questioni di carattere percettivo possiamo affermare che il modello tridimensionale raffigura la nuova estensione tecnologica della dimensione cognitiva, in quanto in esso proiettiamo contenuti e processi creativi del nostro comporre. In questo modo si ottiene un passaggio tra la fase del disegno bidimensionale, che for its representation is a partial view of the object, and three-dimensional digital model represents a simulation as close to reality and which contains an infinite number of geometric information and constructive.
How the simulation becomes important? The evolution of computer and software industry now relies on parametric-associative systems, ie on associative relations between individual elements and groups of elements that give the project a dynamic view of the transformation of objects through the dimensional variability. The variability can change the value of the dimensional parameters, providing a corresponding processing entity geometry to which the parameter refers. This means that the simulation represents a new conceptual framework of approach to the design by allowing the change in the shape of the space through topological principles incorporated in the project strategy, thus showing an approach and a level of control more and more scientific.
[1] See : H. Maturana, F. Varela, Autopoiesis and cognition, Marsilio, Venice, 1985, in, Cesare Del Vescovo, the information landscape, Ed Diagonal, Rome, 2001 H. Maturana , F. Varela, Autopoiesis and cognition, Marsilio, Venice, 1985
[2] See Robert Venturi, Complexity and Contradiction nell’architettura, Edizioni Dedalo, Bari, 1980
Thursday, May 8, 2008
Mysore Mallige- Chetana
Bibliografia di riferimento:
Collana IT REVOLUTIONS:
- Francesco De Luca, Dietro le quinte. Tecniche d'avanguardia nella progettazione contemporanea, Testo & Immagine, 2003
- Marco Galofaro, Riscatto virtuale. Una nuova Fenice a Venezia, Testo & Immagine, 2001
Libro TEMATICO:
- Cesare Del Vescovo, Il paesaggio dell'informazione, Diagonale, 2001, Roma
Libro EXTRADISCIPLINARE:
- Michele Emmer, Mathlandia. Dal mondo piatto alle hypersuperfici, Testo & Immagine
- Michele Emmer, Matematica e cultura 2008, Springer Velag
Tuesday, April 22, 2008
Face Gets Hot And Red After Eating Certain Things
E venne il momento delle regole. Il momento di decidere non tanto cosa c'è da do but how to do it and where can it be done and, in a war game, with what is best to do it. Questions that do not have clear answers abysmal ...
How many weapons can be brought into the game? If we look at a Doom or Quake you end up imagining these poor soldiers loaded with 8 / 10 different types of rifles, machine guns, plasma cannon, BFG9000 and sometimes even electric saws and knives (you know who never run out of ammunition to the plasma Cutting the nails to make him good, the Sgrull).
On the other hand games are closer to "reality" or that engage on different sides of the truck as a load of weapons and ammunition to be able to yell "it's time to destruction" are much less permissivi e restringono ad esempio alle quattro armi di Gears of War che non possono nemmeno essere del tipo qualsiasi ma due "grosse" e due "piccole".
Di quante abilità ha bisogno il giocatore medio per sentirsi soddisfatto? Basteranno Combattimento corpo a corpo e Abilità con armi da fuoco o l'aggiunta di chicche come Ultradifesa e Autorigenerazione saranno necessarie? E' corretto pensare che il numero di Punti Ferita possa influire sulla propria Velocità ?
Qual'è il numero di regole massime in un libro interattivo prima che al lettore venga voglia di usare la carta da riciclo del volume per accendersi il caminetto di casa?
Quanti lettori hanno il caminetto?
Tutto questo e di più è ora in campo, mentre inizia la fase III dello sviluppo del libro, da una parte cinque abili e volenterosi correttori sono alle prese con la bozza del regolamento il sottoscritto si getterà nella prima vera partita, per cercare di capire se c'è un minimo di equilibrio nel gioco o si finisce morti appena girato l'angolo...
Monday, April 21, 2008
How To Not Be Awkward With Someone You Like
Nooooooo, ce l'ho fatta, fatto il blog ora si parte per destinazione seminario del prof Saggio......
Wednesday, April 9, 2008
How To Get Rid Of Ear Cheese
E ci siamo arrivati... non lo credevo possibile vista la lunga pausa creativa che stavo subendo, ma scrivi qua, correggi la, la prima stesura del libro, almeno regarding the text is completed. Not that there are still weaker party and to correct, but if nothing else, history is written, narrated and now we can proceed with the work.
By now export the size LGC (obviously the book is written with my legendary Paper Game Creator !) In a nice Word file in which to place the tables that will liven up the combat clashes throughout the book and the beginning of the first passed the test to evaluate the difficulty inserting or removing any "bonus" during the game path and run the tuning of the opponents.
done this, that will blend naturally to a further correction of the texts (there are two endings I want to fix because I really do not like them) I will release the horde of beta testers for a thorough reading of the book and game rules before then.
I wonder if I can finish it by 2008 ... and a little voice inside me says do it soon I could find out who the public me ... or post it to me and introduce him to Lucca Comics & Games ... and then the memory of the time and money spent unnecessarily self-publish in newspapers and fanzines back to me and takes my mind of the impetus. So I avoid thinking about it, we take one step at a time and while we write and play, you say?
Tuesday, April 1, 2008
Is Quanapin Good With Alcohol
tab character will be possible to buy skills, divided between passive, that will be used at the discretion of the book, and active, which will be used instead of the player's choice.
infighting
Indicates the physical ability to fight against their opponents. At the beginning is worth 5 points and can be increased through the use of Character Points.
Combat with firearms (ADF)
is the ability to use firearms and get the best results in terms of damage and accuracy. Every 10 points AdF you get a +1 bonus to attack value. At the beginning is worth 5 points and can be increased through the use of Character Points.
REMOVED (see Cure Extreme ): self-healing
This is a much sought after by the combatants, but very difficult to acquire because it requires some heavy biological changes. Its cost is very high, but allows you to heal a number of hit points for each location in which you move. If you have a value of 2 in this skill means that at each change of paragraph, provided that describe "rooms" different, recover 2 hit points. Always remember to mark them! Be careful, however, that this physical ability does not work during the fighting but only when you change the area and that is not innate, but must be gained through the Character Points, as explained later.
Ultradifesa
" Sferra your shot stronger. Do not scare me. "
addition to the devastating attack techniques in the academies of preparation for war also explains the tactics needed to increase its defense capability in combat, using the best exoskeletons but also exploiting the environment in their favor. This ability is not part of the training standard, so you have to decide later if you have been trained or not. For each point in Ultradifesa you can increase your value to a point in the registry of Defense di Battaglia.